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Polyball Pack

Updated: Dec 8, 2020





















































About This Game GET READY TO ENTER A NEW ERA OF PHYSICS PLATFORMING Polyball is a modern take on classic ball rolling games such as Super Monkey Ball, Marble Madness, and Marble Blast - while taking cues from games such as the Sonic series, Trackmania, and Mario Kart.A BIT ABOUT POLYBALLThere's a lot to do in Polyball -- Challenge yourself or a friend to one of over 60 levels included in the initial release, with plans for many more levels via DLC. If you've got some friends over and are looking for something to play, Polyball's splitscreen multiplayer promises a good time. With classic modes like Battle and Trails, as well as a multiplayer version of the single-player experience, Polyball promises to be a must-have party game.CASUAL, COMPETITIVE, OR BOTHWith global leaderboards built right into the level select menu and pregame screen, you can see where you stand among the worlds best and race against their ghosts. If you're more interested in beating your friends, check out the friends-only leaderboards. Collecting shards during your single-player journey will unlock a vast array of customization options, from different ball models to particle effects. This customization carries over into online multiplayer matches as well as your high-score ghost, with local multiplayer having its own version of the customization system designed for split-screen play.FOR THE PEOPLE, BY THE PEOPLEIf you've mastered every challenge we put into the game, take a look at the Steam Workshop content to face a whole new set of challenges. Community made content will bridge the gap between developer and player as well as provide a steady stream of new content for you to experience. Steam Workshop gives the players a voice, allowing for the mechanics and level designs of Polyball to stretch far beyond what we had initially put into the game. With a built-in level editor easily accessible from the main menu creating content is a breeze, it even supports custom model and texture importing!A BIT ABOUT USThe first full release from digital design practice Studio Monolith, Polyball is an experiment in low-poly visuals and open-ended game design. Our approach with the project was to make the kind of game we used to play, something that had both casual appeal and a limitless competitive ceiling. It was also a genre that we felt hasn't been adequately adapted to the modern world of game design. Our vision was simple: build a game that's easy to pick up, hard to master, and fun both on and off screen.FEATURES 60+ levels and free DLC Powerful customization system Full controller support and keybinding Extensive multiplayer support - online/splitscreen Global/Friends Leaderboards Full soundtrack made by independent artists Steam Workshop Tuned mechanics and balanced levels based on community feedback Mac/Windows/Linux support Alternate language localization Ghosts Steam Cloud Saves Level editor with custom model support Stats display Achievements MULTIPLAYER MODES Trails Battle Split-Screen + Online Story Mode More modes coming soon! b4d347fde0 Title: PolyballGenre: Action, Casual, Indie, Racing, SimulationDeveloper:Studio MonolithPublisher:Studio MonolithRelease Date: 1 Dec, 2017 Polyball Pack dhs poly ball. polyball descargar gratis. polyball xb faber castell. poly ball floats. faber castell polyball m price. low poly ball. polyball eintritt. polyball ort. polyball soundtrack. butterfly poly ball. polyball 2019 datum. poly ball anchor. polyball 2017 video. polyball helfen. polyball rabatt. nzz polyball wettbewerb. polyball garderobe. polyball fotos 2016. polyball mac os x. polyball apk. polyball fotos. poly ball buoy. polyball tickets kaufen. polyball baseball. polyball instagram. baju poly ball. poly ball valves australia. polyball werkstatt. polyball juego online. poly ball download. lapangan volly ball. polyball history. polyball badge. polyball zürich 2019. polyball wiki. polyball zürich bilder. polyball trailer. video poli ball. polyball descargar. polyball galerie. jugs polyball pitching machine. polyball pitching machine. polyball kleidung. polyball website. polyball eth dress code. pokemon pokeball. poly ball xb mine. polyball oyunu oyna. polyball zürich 2017 bilder. roly poly ball. polyball 2017 instagram. ricardo volleyball. poly ball oyna. polyball free. polyball dozentenfoyer. poly ball pool. video poly ball. polyball zürich 2018. nzz polyball. polyball igg. polyball tickets 2017. polyball date. dv8 poly ball. polyball live bait rig. poly ball fringe. polyball eth themen. polyball tickets gewinnen. polyball in zürich. polyball promotion code. polyball zurich 2017. polyball zürich 2017 fotos. polyball (c) studio monolith. polyball review. a-1 polyball. poly ball vs celluloid ball. polyball 17. polyball online. polyball 2018 dress code. polyball tutor pitching machine. polyball eth 2018 fotos. nittaku poly ball. polyball besucher. polyball free download. polyball english. polyball mac. polyball karten. polyball pc gameplay. hanno polyball. polyball zurich tickets. polyball multiplayer. polyball 2019 tickets. poly ball sizes. polyball programm. polyball ticket preise. polyball shuttle bus. anibis polyball. polyball zurich. polyball shuttle. polyball youtube Polyball is a fun little early access title that brings back great memories of playing the Super Monkey Ball games as a kid. I still go back to playing those games often (with SMB 2 being my favorite!) through the excellent Dolphin Gamecube emulator, so as a result I’ve become pretty familiar with what makes SMB such a great title. The controls, the physics, level design and charm all add up to create a phenomenal gaming experience. Polyball was obviously inspired by Super Monkey Ball, but isn't Super Monkey Ball. It doesn't try to be and instead tries to be its own thing.As a result, we get a great platformer that breaks free from the classic gameplay elements of its inspiration. For one, you can jump (which was a concept implemented in the underrated Super Monkey Ball: Banana Blitz but not found in the classic SMB games), and the level design is completely based around this. There are plenty of platforming challenges sprinkled throughout the levels, but the game's medal system still encourages you to race to the finish. The levels are also much bigger than that of Super Monkey Ball's, and can sometimes take upwards of 2 minutes to complete. While this might annoy some players who enjoy going for good times on the leaderboards, I was personally fine with this decision. The levels are fun as well, and similar to the SMB games they are fun to replay over and over again. The physics aren't perfect, but are generally really tight and make for fun gameplay. The devs can obviously refine the physics over the course of development so I’m sure they’ll improve. The controls are also tight and responsive, which is absolutely key for a game like this. If the controls weren't good then the game wouldn’t be fun to play and thus be completely ruined. Lastly, SMB's charm is replaced by a striking art style and minimalistic design principles. I personally love this and find that it makes the game even more enjoyable. All in all, Polyball is shaping out to be a great game and I'd say this is one to keep your eye on if you were are looking for a game similar to Super Monkey Ball. I’ve enjoyed my time with it and look forward to the updates down the road.. Fun game and very challenging!! Basically a cross between Marble Blast Ultra and Super Monkey Ball! Great first game from a new developer!!. The foggy white shade over everything makes the game unplayable. Even removing the Bloom setting doesnt rid the pain.. Marble Madness, Super Monkey Ball, Marble Blast Ultra. I loved these games more than words can express and I am really happy to find a spiritual sucessor in Polyball. Polyball is fast paced, looks gorgeous and is very challenging. I kept forgetting it was only in early access as I ran into very few problems and the low polygon art style looks amazing. I am already addicted and loving it and cant wait to see what they will do between now and full release. Pretty enjoyable game. Guide your ball in 3rd person perspective to the goal and pickup stuff to enhance your visuals. Levels start off easy and relaxing but get hardcore pretty fast. It's community driven so I'm sure it will get variety a pretty long time.. Rating: 4/10][Better Alternative: The Little Ball That Could or Rock of Ages]I like ball games, but I do not like this game. Although it seems to have a lot of potential, it felt like a demo or proof of concept.Pros:- Level design is interesting.- Low-poly graphics have a clean look.Cons:- Camera control is awful. Having to manually position the camera to stay behind the ball makes playing this game a chore. There is a setting for camera following that looked promising, but it didn't offer a "chase cam" mode that this game sorely needs. The camera follows the ball at a set distance, but does not change perspective to stay behind the ball automatically.- Clipping, clipping, everywhere! Both the camera and the ball clip through the scenery frequently, which is very disorienting.- Not much actual gameplay and a confusing scoring system. The game has a par time for each level, but also offers collectibles so there is incentive to wander around and explore. These two competing aims don't sit well with one another - perhaps if some of the collectibles were mandatory to finish the level or provided time bonuses?- No checkpoints! Especially in the longer levels, this is frustrating.. Really really fun. I originally backed the kickstarter or whatever, and ended up getting refunded sometime later, so I'm glad to see it finally here.Worth the money spent - I just hope to see more modes/levels released at some point.. Supremely frustrating. Because there are no checkpoints, and the levels are forced to be unlocked in a sequential order, you may be stuck repeating the same level (from the very beginning!) fifty times in a row before you're able to move on to the next. I guess that counts as replay value? I know that I had to play the level where I'd roll across an incredibly narrow path surrounded by LAVA maybe two dozen times. And why is the camera completely controllable in the y-axis? The computer controlled camera is crappy enough to warrant turning it off completely and just using the second stick on a controller to move the camera around, but under what circumstances do I need to see the ball from UNDERNEATH the track? The camera stick has complete control here, but that's not helpful in real life. What would be nice would be if pushing R3 would "right" the camera to point in the same vector as the ball's velocity. An arrow pointing to the destination would be nice, or at least, pointing to the next crystal-thing. Pushing any buttons on a standard gamepad makes a distracting cursor appear on the screen - I couldn't see how it'd even be possible to play ANY game like this without a gamepad for analogue input. (It might be a fault of the engine or some other thing, but it's worth noting). The graphics are wonderful and the concept is golden, but I feel like it needs a little bit more polish if it's to overcome the critical two-hour make or break point that Valve has now forced indie games to compete on. It's 90 percent of the way there, I feel like.

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